//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 LayerUVScaleBias;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   LocalToWorld              c6       4
//   WorldToLocal              c10      3
//   TemporalAAParameters      c13      1
//   LayerUVScaleBias          c14      1
//   LodValues                 c15      1
//   LodDistancesValues        c16      1
//   lightPositionAndInvRadius c17      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 0.00784313772
    def c18, 1, 0, -1, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_texcoord5 o5
    dcl_position o6
    mov r0.x, c15.x
    mad r0.xy, v0, -r0.x, c16
    mul r0.xy, r0, r0
    add r0.x, r0.y, r0.x
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, -c16.z
    mul_sat r0.x, r0.x, c16.w
    mul r0.x, r0.x, c15.z
    mad r0.y, v0.w, c5.x, v0.z
    add r0.y, r0.y, c5.y
    mul r1.z, r0.y, c5.z
    mad r0.y, v1.w, c5.x, v1.z
    add r0.y, r0.y, c5.y
    mul r2.z, r0.y, c5.z
    mul r1.xy, c15.x, v0
    mul r2.xy, c15.y, v1
    lrp r3.xyz, r0.x, r2, r1
    add o1.xy, r3, c14
    mul r0, r3.y, c7
    mad r0, c6, r3.x, r0
    mad r0, c8, r3.z, r0
    add r0, r0, c9
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c11
    mad r1.xyw, c10.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c12, r1.z, r1.xyww
    mul r2.xyz, c18, v2.zzxw
    dp3 r1.w, r2, r2
    rsq r1.w, r1.w
    mul r2.xy, c18.zxzw, v2.xzzw
    mul r2.xy, r1.w, r2
    mul r2.yz, r2.xxyw, c5.w
    mov r2.x, c18.y
    add r2.xyz, r2, c18.z
    mad r3, v2, c18.w, c18.z
    mul r4.xyz, r2, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.yzxw, -r4
    mul r2.xyz, r3.w, r2
    mul r4.xyz, r3.yzxw, r2.zxyw
    mad r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o3.x, r4, r1
    dp3 o3.y, r2, r1
    dp3 o3.z, r3, r1
    mov r1.xyz, c17
    mul r5.xyz, r1.y, c11
    mad r1.xyw, c10.xyzz, r1.x, r5.xyzz
    mad r1.xyz, c12, r1.z, r1.xyww
    dp3 o2.x, r4, r1
    dp3 o4.x, r4, c12
    dp3 o2.y, r2, r1
    dp3 o4.y, r2, c12
    dp3 o2.z, r3, r1
    dp3 o4.z, r3, c12
    mov o0, v3
    mov o1.zw, c18.y
    mov o2.w, c18.y
    mov o3.w, c18.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 67 instruction slots used
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